Game of Life in Uno Platform
Uno Platform WinUI
Dec 14, 2020

Game of Life in Uno Platform

In this article, we will explore the fascinating Game of Life and learn how to implement it in C# and XAML using the Uno Platform. We will cover the rules of the game, create the solution, implement game logic, build the user interface, add themes, and see it run everywhere - on Windows, Android, iOS, macOS, web, Linux, and Tizen! Join us on this exciting journey of creating and exploring the Game of Life.

Xamarin Web Uno Platform WinUI XAML
Aug 18, 2020

UnoConf 2020

UnoConf 2020 was an incredible virtual conference that surpassed all expectations! From Jen Looper's entertaining hosting to the insightful sessions on client development, WinUI, and the future of Uno Platform, there was something for everyone. Exciting announcements included Uno Platform 3.0, SkiaSharp backend, Linux support, and more. The conference also featured demos, networking opportunities, and even a Flappy Bird game running at 60 FPS in the browser. Read this article for a complete summary of the event and get ready to be amazed by the power and possibilities of Uno Platform.

Visual Studio Xamarin Uno Platform
May 12, 2020

The mystery of the missing iOS app icon

Discover the mystery behind a missing app icon on iOS. Follow along as the author investigates warnings about missing .png files and finds a surprising solution involving file casing. Learn why file casing matters in cross-platform app development. Read on to uncover the secrets!

Visual Studio Uno Platform WinUI
Mar 26, 2020

Thank you, Uno Platform!

Discover how Uno Platform brought back the author's love for developing mobile apps with its seamless integration of UWP APIs and XAML across all platforms, providing a pixel-perfect design experience. Find out about the author's journey of contributing to Uno Platform and the amazing experiences it has brought. Get inspired to contribute to your favorite open-source project and unlock new opportunities!

Xamarin Uno Platform WinUI XAML
Mar 3, 2020

x:DefaultBindMode in Uno Platform & how it's implemented

Discover how Uno Platform, the cross-platform UWP/WinUI bridge, implemented the x:DefaultBindMode feature in just over a day! Read more to learn about the magic behind this quick implementation and how it works on WebAssembly. #WinUIEverywhere

Xamarin Uno Platform WinUI XAML
Mar 3, 2020

x:DefaultBindMode v Uno Platform a jeho implementace

Jednoduše wow! Během jednoho dne byla implementována a mergnuta nová funkce v Uno Platform. Najdete zde také odkaz na ukázkový kód a všechny detaily jak tým Uno Platform tuto funkci dokázal implementovat. Přečtěte si článek a objevte novou funkčnost, která nám přináší Uno Platform. #WinUIEverywhere

Xamarin Uno Platform WinUI
Feb 6, 2020

Splash screen in Uno Platform apps

Discover how Uno Platform makes customizing and unifying splash screens easy for your app on every platform. From UWP to Android, iOS, and WebAssembly, learn how to create a seamless and visually appealing splash screen experience. Check out the article for step-by-step instructions and sample code.

Xamarin Uno Platform WinUI
Feb 6, 2020

Splash screen v Uno Platform aplikacích

Stáhněte si tento článek a naučte se, jak snadno nastavit vlastní splash screen pro vaši aplikaci na různých platformách pomocí Uno Platform. Od UWP přes Android a iOS až po WebAssembly, všechny informace naleznete zde!

Xamarin Uno Platform WinUI XAML
Jan 16, 2020

Custom fonts in Uno Platform

Discover how to use custom fonts in your application to match your company's brand and create vector-based font icons in UWP, Android, iOS, and WebAssembly using Uno Platform. This blog post provides step-by-step instructions and examples for incorporating custom fonts into your Uno Platform project. Check it out!

Xamarin Uno Platform WinUI XAML
Jan 16, 2020

Fonty v Uno Platform

Vlastní fonty pomohou vaší aplikaci odlišit od konkurence a hodí se i pro vektorové zobrazení ikon. Podívejte se, jak fonty používat v UWP, Androidu, iOS a WebAssembly s Uno Platform!

Xamarin Uno Platform WinUI
Apr 11, 2019

Contributing to Uno Platform (part 3)

In this blog post, the author continues implementing APIs of the DisplayInformation class for Android and iOS in the Uno Platform. They discuss handling situations where required APIs do not exist, as well as the implementation of the OrientationChanged event for Android. The post provides code examples and highlights the philosophy of matching UWP behavior in Uno. Read on to find out how they handle these challenges and create a pull request for review!

Xamarin Uno Platform WinUI XAML
Apr 4, 2019

Vývoj Uno Platform (část 2.)

Vítejte v druhé části vývoje našeho prvního pull requestu do Uno Platform. Tentokrát se podíváme na existující implementaci třídy DisplayInformation, přidáme do ukázkové aplikace novou stránku na které náš kód budeme testovat, seznámíme se s projektem UWPSyncGenerator a implementujeme ScreenWidthInRawPixels a ScreenHeightInRawPixels. Přečtěte si článek pro více informací!