Fonty v Uno Platform
Vlastní fonty pomohou vaší aplikaci odlišit od konkurence a hodí se i pro vektorové zobrazení ikon. Podívejte se, jak fonty používat v UWP, Androidu, iOS a WebAssembly s Uno Platform!
Vlastní fonty pomohou vaší aplikaci odlišit od konkurence a hodí se i pro vektorové zobrazení ikon. Podívejte se, jak fonty používat v UWP, Androidu, iOS a WebAssembly s Uno Platform!
Experience the excitement and inspiration from the inaugural UnoConf developer conference in Montréal! From keynote speeches on open-source innovation to announcements about Uno Platform 2.0 and its rendering capabilities, this event had it all. Learn why developers are buzzing about Uno Platform and the bright future it holds for cross-platform app development. Don't miss out on the next UnoConf, register now! Plus, check out the full event recording on YouTube.
Discover how to highlight countries in the Xamarin.Forms map control, providing visual feedback to the user's selections. Learn about using GeoJSON as a data source, implementing map highlighting support, and creating platform-specific renderers. Check out the code and sample app on GitHub!
Přidali jsme novou funkčnost do Xamarin.Forms mapové komponenty - zvýrazňování zemí na mapě. Tato funkce se může hodit pro filtrování dat nebo výběr země. Přečtěte si článek a dozvíte se, jak implementovat tuto funkci ve vaší aplikaci!
Discover how the Uno Platform is revolutionizing app development in this captivating YouTube Live webinar recording. Find out how it empowers developers and creates stunning cross-platform experiences. Don't miss the chance to witness the future of app development!
In this blog post, the author continues implementing APIs of the DisplayInformation class for Android and iOS in the Uno Platform. They discuss handling situations where required APIs do not exist, as well as the implementation of the OrientationChanged event for Android. The post provides code examples and highlights the philosophy of matching UWP behavior in Uno. Read on to find out how they handle these challenges and create a pull request for review!
Vítejte v druhé části vývoje našeho prvního pull requestu do Uno Platform. Tentokrát se podíváme na existující implementaci třídy DisplayInformation, přidáme do ukázkové aplikace novou stránku na které náš kód budeme testovat, seznámíme se s projektem UWPSyncGenerator a implementujeme ScreenWidthInRawPixels a ScreenHeightInRawPixels. Přečtěte si článek pro více informací!
Join us on the journey towards our first Uno Platform contribution! In this blog post, we explore the current implementation of the DisplayInformation class, update the samples app for testing, and meet the UWPSyncGenerator. Get a sneak peek into the process of contributing to Uno and implementing DisplayInformation properties for Android and iOS. Exciting things are happening, so stay tuned for the next installment!
Discover a surprising issue with Xamarin.Forms' Grid layout. Improperly managing the Span properties can result in unexpected behavior. Learn how a "faux" column is generated and how to ensure your Spans have the right size to avoid breaking your Grid layouts.
Discover how to eliminate the default spacing in Xamarin.Forms Grids and achieve pixel-perfect layouts. Learn how to use styles and ResourceDictionary to create a project-wide solution for spacing-less Grids. Find out more in this informative blog post!
Learn how to organize and reference local images in your Xamarin.Forms projects with the FileImage markup extension. Discover how to create a pseudo-folder structure on Android and iOS using image filenames, and see examples of the folder-like structure. Find out how to add this functionality to your existing FileImage markup extension and reference images in XAML. Plus, learn how to use these paths from code and get a sneak peek at future updates to Xamarin.Forms. Don't miss out on this valuable tool for managing your local images!
If you've been struggling with Xamarin.Forms for UWP and its peculiar requirement of storing local images in the root folder of the project, I have a workaround for you. Check out my custom markup extension that provides a simpler way to handle image sources in XAML. And the good news is, a built-in solution is on the way! Read more about it here.