Fonty v Uno Platform
Vlastní fonty pomohou vaší aplikaci odlišit od konkurence a hodí se i pro vektorové zobrazení ikon. Podívejte se, jak fonty používat v UWP, Androidu, iOS a WebAssembly s Uno Platform!
Vlastní fonty pomohou vaší aplikaci odlišit od konkurence a hodí se i pro vektorové zobrazení ikon. Podívejte se, jak fonty používat v UWP, Androidu, iOS a WebAssembly s Uno Platform!
In this blog post, the author continues implementing APIs of the DisplayInformation class for Android and iOS in the Uno Platform. They discuss handling situations where required APIs do not exist, as well as the implementation of the OrientationChanged event for Android. The post provides code examples and highlights the philosophy of matching UWP behavior in Uno. Read on to find out how they handle these challenges and create a pull request for review!
Vítejte v druhé části vývoje našeho prvního pull requestu do Uno Platform. Tentokrát se podíváme na existující implementaci třídy DisplayInformation, přidáme do ukázkové aplikace novou stránku na které náš kód budeme testovat, seznámíme se s projektem UWPSyncGenerator a implementujeme ScreenWidthInRawPixels a ScreenHeightInRawPixels. Přečtěte si článek pro více informací!
In this blog post, the author introduces the Uno Platform, a cross-platform framework that brings the Universal Windows Platform to all platforms. The post covers the basics of Uno, including its philosophy and how it differs from other cross-platform frameworks like Xamarin.Forms and Avalonia UI. The author also provides step-by-step instructions on how to create an Uno app and build Uno.UI. If you're interested in contributing to a large project like Uno, this blog post provides valuable insights and guidance. Stay tuned for the next article where the author will discuss implementing a specific feature for Uno.
Discover a surprising issue with Xamarin.Forms' Grid layout. Improperly managing the Span properties can result in unexpected behavior. Learn how a "faux" column is generated and how to ensure your Spans have the right size to avoid breaking your Grid layouts.
Discover how to eliminate the default spacing in Xamarin.Forms Grids and achieve pixel-perfect layouts. Learn how to use styles and ResourceDictionary to create a project-wide solution for spacing-less Grids. Find out more in this informative blog post!
Discover 10 lovely things about Xamarin, the fantastic platform for building cross-platform apps. From its origins and commitment to open source, to its use of C# and full access to native APIs, Xamarin offers developers a powerful and flexible tool. Learn about Xamarin.Forms' rapid growth, the ability to use native libraries, and the exciting possibilities of .NET Embedding. Find out how Uno Platform brings UWP to multiple platforms and how MvvmCross enables MVVM everywhere. Finally, explore the wealth of Xamarin resources including podcasts, blogs, and events. Come and discover why Xamarin is truly unique!
Discover how Fast Renderers can significantly improve the performance of your Xamarin.Forms apps on Android. Learn what Fast Renderers are, how they work, and how to enable them for your project. Boost your app's speed and efficiency today!
Learn how to decode and display Base64 images in a Xamarin.Forms app. This article covers the process of decoding the image and creating an instance of Xamarin.Forms.ImageSource, as well as bonus techniques for UWP. Check out the sample code on GitHub!
Přečtěte si, jak převést a zobrazit Base64 obrázek v Xamarin.Forms aplikaci! V článku se dozvíte, jak použít třídu System.Convert k dekódování a zobrazení obrázku. V UWP pak zjistíte, jak použít async/await pro vytvoření BitmapImage. Klikněte pro více informací!