one year ago Building a Bluesky client in Uno Platform Bluesky has taken the world by storm last month (unsurprisingly!), so let's try to build a simple cross-platform C# client in Uno Platform! Read more →
one year ago Multi-Project Launch Profiles in Visual Studio Developing apps connected to an API or microservices that talk to each other can be tricky. The new Multi-project launch profiles in Visual Studio make launching multiple projects significantly easier! Read more →
one year ago Cross-Platform Christmas Countdown in C# in under 5 minutes Christmas is just around the corner, so I thought it would a good challenge to see if it is possible to build a fully cross-platform Christmas Countdown app in C# and .NET 8 using Uno Platform in less than 5 minutes! Impossible? Let's see! Read more →
one year ago Cross-platform Christmas Countdown App in C# For this year's C# Advent, let's build a simple cross-platform Christmas Countdown app, which will run on Android, iOS, Windows, macOS, Linux, and even the web using Uno Platform! Read more →
2 years ago Colorful ASCII Christmas Tree in C# by ChatGPT In this article, we'll show you how to create a C# program that generates a beautiful ASCII Christmas tree with randomly placed ornaments and a brown trunk. Get into the holiday spirit and learn how to draw your own festive tree! Read more →
2 years ago Test Uno Platform WebAssembly apps on mobile devices using Dev Tunnels Microsoft has released the highly anticipated Visual Studio feature called Dev Tunnels. This feature allows you to test your locally running web applications on physical mobile devices, making mobile-specific API testing much easier. In this article, you'll learn how to enable and configure Dev Tunnels for your Uno Platform WebAssembly apps. Get ready to streamline your mobile app testing process! Read more →
3 years ago Getting C# attribute constructor arguments via reflection Discover how to retrieve attribute constructor argument values in C# without storing them in any field or property. Learn about the handy CustomAttributesData class and its ConstructorArguments property. Find out more in this insightful article! Read more →
3 years ago Building Microsoft Teams app in C# and XAML with Uno Platform Discover how to build apps for Microsoft Teams using C# and XAML with the help of Uno Platform and WebAssembly. Learn about the limitations and prerequisites, and follow step-by-step instructions to set up your development environment. Find out how to integrate Uno Platform apps into the Teams app, and get a sneak peek at a simple app in action. Exciting possibilities await! Read more →
3 years ago Using Gamepad API in Uno Platform apps Ever wanted to use gamepads in your Uno Platform applications? Well, now you can! This blog post shows you how to use gamepads on Windows, iOS, macOS, Android, and even the web using WebAssembly. Check it out and level up your app development! Read more →
3 years ago Using theme-aware splash screen in Uno Platform WebAssembly Discover how you can easily implement theme-aware splash screens in Uno Platform WebAssembly apps with just a single line change. Read on to learn more about this exciting feature and how it can enhance the visual experience of your app! Read more →
3 years ago The shortest quine in C# 9 and 10 Discover the fascinating world of quines in programming! Learn about their mind-twisting variants and how they produce their own source code. Plus, find out how the latest release of C# allows for shorter and more efficient quines. Read more to see the evolution of C# quines and the tricks to make them as concise as possible. Read more →
4 years ago Implementing Badge Notifications for Uno Platform WebAssembly Discover how the implementation of the BadgeUpdateManager API in Uno Platform WebAssembly opens up exciting possibilities for badge notifications on app icons. This article dives into the details of the implementation process and shares code snippets to help you get started. Get ready to enhance your app's user experience on multiple platforms! Read more →